| 8173 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); skill "CR_SPEARQUICKEN",5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2); bonus... |
Detail
|
| 8174 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspd,1; bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,4*(.@r/2); if (... |
Detail
|
| 8175 |
2 |
|
bonus bAspd,1; bonus5 bAutoSpell,"RA_UNLIMIT",1,20,BF_LONG,0; bonus2 bSkillAtk,"ASC_BREAKER",10*(getequiprefinerycnt(... |
Detail
|
| 8176 |
2 |
|
bonus bBaseAtk,30; bonus2 bSkillAtk,"TK_COUNTER",15; bonus2 bSkillAtk,"TK_DOWNKICK",15; bonus2 bSkillAtk,"TK_TURNKICK... |
Detail
|
| 8177 |
2 |
|
bonus bMatk,30; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; |
Detail
|
| 8181 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) {... |
Detail
|
| 8182 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) {... |
Detail
|
| 8183 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) {... |
Detail
|
| 8187 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) {... |
Detail
|
| 8188 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) {... |
Detail
|
| 8189 |
2 |
|
.@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) {... |
Detail
|
| 8191 |
2 |
|
if (getequipid(EQI_HAND_L) == 510172) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonu... |
Detail
|
| 8192 |
2 |
|
bonus bCRate,1; bonus bCrt,1; |
Detail
|
| 8193 |
2 |
|
bonus bCRate,1; bonus bCrt,1; |
Detail
|
| 8194 |
2 |
|
bonus bCRate,1; bonus bCrt,1; |
Detail
|
| 8195 |
2 |
|
bonus bPAtk,3; bonus bCritical,7; |
Detail
|
| 8196 |
2 |
|
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; |
Detail
|
| 8197 |
2 |
|
bonus2 bSkillCooldown,"WM_METALICSOUND",-500; |
Detail
|
| 8198 |
2 |
|
bonus2 bAddSize,Size_All,3*(getskilllv("DK_DRAGONIC_AURA")/2); |
Detail
|
| 8199 |
2 |
|
bonus bMaxHPrate,5; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; |
Detail
|