| 5778 |
3 |
|
bonus2 bSubEle,Ele_All,20; |
Detail
|
| 5838 |
3 |
|
bonus bMaxHP,6666; bonus bMaxSP,666; bonus2 bSubEle,Ele_All,5; bonus bLongAtkDef,5; |
Detail
|
| 5844 |
3 |
|
bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Player_Human,50; bonus2 bMagicAddRace,RC_Player_Doram,50; bonu... |
Detail
|
| 6330 |
3 |
|
bonus bAtkRate,2; |
Detail
|
| 6331 |
3 |
|
bonus bAspdRate,10; bonus2 bCriticalAddRace,RC_Fish,50; |
Detail
|
| 6451 |
3 |
|
bonus bMatk,30; bonus bDelayrate,-10; bonus bVariableCastrate,-10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 b... |
Detail
|
| 6452 |
3 |
|
bonus bHit,10; bonus bMatkRate,10; bonus bAspdRate,10; if (getequiprefinerycnt(EQI_GARMENT)>=11) bonus3 bAutoSpell,"S... |
Detail
|
| 6508 |
3 |
|
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT) >= 37) bonus bDela... |
Detail
|
| 6532 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
Detail
|
| 6533 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
Detail
|
| 6534 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
Detail
|
| 6535 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_AXEBOOMERANG",30*(.@r/3); |
Detail
|
| 6536 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
Detail
|
| 6537 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
Detail
|
| 6538 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
Detail
|
| 6539 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"NC_ARMSCANNON",10*(.@r/3); |
Detail
|
| 6540 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |
Detail
|
| 6541 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |
Detail
|
| 6542 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |
Detail
|
| 6543 |
3 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",30*(.@r/3); |
Detail
|