Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
7088 3 bonus bFlee,250; bonus bPerfectHitAddRate,50; Detail
7089 3 bonus bCritical,100; bonus bCritAtkRate,50; Detail
7090 3 bonus bVariableCastrate,-100; bonus bNoGemStone; Detail
7091 3 bonus bFlee,250; bonus bFixedCastrate,-70; Detail
7113 3 .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@s... Detail
7114 3 .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@s... Detail
7115 3 .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@s... Detail
7116 3 .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@s... Detail
7117 3 .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@s... Detail
7118 3 .@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES); if (.@s... Detail
7147 3 if (getequipid(EQI_HAND_L) == 510153) { bonus2 bSkillAtk,"SHC_SHADOW_STAB",15; } Detail
7240 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); Detail
7241 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); Detail
7242 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); Detail
7243 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,3*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3); Detail
7244 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); Detail
7245 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); Detail
7246 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); Detail
7247 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3); Detail
7254 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAtkRate,3*(.@r/3); bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3); Detail