Adaga solene com emblemas luxuosos gravados. Geralmente utilizadas em ocasiões especiais. -------------------------- INT +5. -------------------------- A cada 2 refinos: Dano mágico +1%. -------------------------- Refino +7 ou mais: Dano mágico de propriedade Fogo +10%. Refino +9 ou mais: Dano de [Lanças de Fogo] e [Bolas de Fogo] +40%. Refino +11 ou mais: Dano de [Chuva de Meteoros] e [Meteoro Escarlate] +30%. -------------------------- Conjunto [Florzinha Ilusional] ATQM +50. Arma e Elmo refinados no +7 ou mais: Conjuração variável -10%. Soma dos refinos 18 ou mais: Dano mágico contra os tamanhos Pequeno e Médio +15%. Soma dos refinos 22 ou mais: Ao realizar ataques mágicos, 5% de chance de ativar um [efeito] por 10 segundos. -------------------------- Efeito: ATQM +50. Dano mágico de propriedade Fogo +20% adicional. -------------------------- Tipo: Adaga ATQ: 120 ATQM: 170 Propriedade: Fogo Peso: 50 Nível da arma: 4 Nível necessário: 120 Classes: Espadachins, Arqueiros, Mercadores, Gatunos, Magos, Ninjas, Espiritualistas e evoluções
INT +5 MATK +170 ------------------------ MATK +1% per 2 tingkat tempa ------------------------ Jika tingkat tempa +7 atau lebih, Magic Damage element Fire +10% ------------------------ Jika tingkat tempa +9 atau lebih, Damage dari skill "Fire Bolt & Fire Ball" +40% ------------------------ Jika tingkat tempa +11 atau lebih, Damage dari skill "Meteor Storm & Crimson Rock" +30% ------------------------ Set Bonus Illusion Bazerald [2] Illusion Fancy Flower [1] MATK +50 Jika tingkat tempa kedua item +7 atau lebih, Variable Cast-time -10% Jika total tingkat tempa dari kedua item +18 atau lebih, Magic Damage ke monster small dan medium +15% Jika total tingkat tempa dari kedua item +22 atau lebih, Saat melakukan serangan magic, Terdapat peluang MATK +50 dan Magic Damage element Fire +20% selama 10 detik ------------------------ Jenis : Weapon Posisi : Dagger ATK : 120 Berat : 50 Element : Fire Weapon Lv : 4 Syarat Lv : 120 Job : Swordsman, Archer, Thief, Mage, Merchant, Ninja, Soul Linker
A formal dress dagger, engraved with luxurious emblems. People of noble status often use it for decoration or ceremonial purposes. ------------------------ INT + 5, MATK + 170. ------------------------ For every 2 refine level, MATK + 1%. ------------------------ When refined to +7 or higher, increase Fire property magic damage by 10%. ------------------------ When refined to +9 or higher, increase Fire Bolt and Fire Ball damage by 40%. ------------------------ When refined to +11 or higher, increase Meteor Storm and Crimson Rock damage by 30%. ------------------------ Set Bonus: Illusion Bazerald [2] Illusion Fancy Flower [1] MATK + 50. ------------------------ When the both items are refined to +7 or higher, Reduce variable casting time by 10%. ------------------------ When the total refine level of set are 18 or higher, Increase magic damage against Small and Medium sized enemies by 15%. ------------------------ When the total refine level of set are 22 or higher, When dealing magic damage, there's a chance to gain MATK + 50 and increase Fire property magic damage by 20% for 10 seconds. ------------------------ Type : Dagger Attack : 120 Weight : 50 Property : Fire Weapon Level : 4 Required Level : 120 Class : Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Classes
A luxurious dagger decorated with an intricate design. Nobles often wear it to formal ceremonies or simply as a stylish accessory. INT +5, MATK +170. MATK +1% for every 2 refine levels. If refined to +7, Fire property Magic Damage +10%. If refine rate is +9, Fire Bolt and Fire Ball damage +40%. If refine rate is +11, Meteor Storm and Crimson Rock damage +30%. _ If equipped with Illusion Fancy Flower, MATK +50. If the refine rate of Illusion Bazerald and Illusion Fancy Flower is +7 or higher, Variable Cast Time of all skills -10%. If total refine rate is +18, magic damage dealt to Small and Medium size monsters +15%. If total refine rate is +22 or higher, MATK +50, Fire property damage +20% for 10 sec. with a certain chance when using a magic attack. _ Weapon level: 4 Required Level: 120 Jobs: Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Jobs
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bonus bAtkEle,Ele_Fire;
bonus bInt,5;
.@r = getrefine();
bonus bMatkRate,(.@r/2);
if (.@r >= 7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
if (.@r >= 9) {
bonus2 bSkillAtk,"MG_FIREBOLT",40;
bonus2 bSkillAtk,"MG_FIREBALL",40;
if (.@r >= 11) {
bonus2 bSkillAtk,"WZ_METEOR",30;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
}
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