Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
3082 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8; Detalhes
3083 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8; Detalhes
3084 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8; Detalhes
3085 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8; Detalhes
3086 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8; Detalhes
3087 2 if (getequiprefinerycnt(EQI_ARMOR) >= 9) bonus bMaxHPrate,8; Detalhes
3088 2 bonus bFixedCast,-200; if (BaseLevel >= 30) { bonus bAtkRate,1; bonus bAspdRate,2; if (BaseLevel >= 45) { bonus bAtkR... Detalhes
3089 2 bonus bFixedCast,-200; if (BaseLevel >= 30) { bonus bMatkRate,1; bonus bVariableCastrate,-2; if (BaseLevel >= 45) { b... Detalhes
3090 2 bonus bFixedCast,-200; bonus bAspdRate,10; if (BaseLevel >= 105) { bonus bAtkRate,2; if (BaseLevel >= 110) { bonus bS... Detalhes
3091 2 bonus bFixedCast,-200; bonus bVariableCastrate,-10; if (BaseLevel >= 105) { bonus bMatkRate,2; if (BaseLevel >= 110) ... Detalhes
3092 2 bonus3 bAddEffWhenHit,Eff_Stun,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC; bonus3 bAddEffWhenHit... Detalhes
3093 2 bonus bDelayrate,-5; bonus bAspd,1; Detalhes
3094 2 .@r = min(14,getequiprefinerycnt(EQI_ARMOR)); bonus bMaxHPrate,3*(.@r/2); Detalhes
3095 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 10) { .@r = min(14,.@r)-5; bonus bMaxHPrate,pow(.@r,2); } Detalhes
3097 2 bonus bHealPower,20; autobonus2 "{ bonus bDef,1000; bonus2 bSPLossRate,50,1000; }",20,5000,BF_WEAPON,"{ specialeffect... Detalhes
3099 2 bonus bMatkRate,10; bonus bUseSPrate,-50; bonus bHealPower,10; bonus2 bAddItemHealRate,526,15; bonus2 bAddItemSPHealR... Detalhes
3100 2 bonus bMaxHPrate,12; Detalhes
3101 2 bonus bMaxHPrate,12; Detalhes
3102 2 bonus bMaxHPrate,12; Detalhes
3103 2 bonus bVariableCastrate,30; Detalhes