Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
6585 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"LK_PARRYING",max(getskilllv("LK_PARRYING"),1),10*.@r; bon... Detalhes
6586 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus3 bAutoSpell,"LK_PARRYING",max(getskilllv("LK_PARRYING"),1),10*.@r; bon... Detalhes
6587 2 bonus bDefEle,Ele_Holy; Detalhes
6588 2 bonus bDefEle,Ele_Holy; Detalhes
6589 2 bonus bCritical,10; bonus bCritAtkRate,100; Detalhes
6590 2 bonus bCritical,10; bonus bCritAtkRate,100; Detalhes
6591 2 bonus bCritical,10; bonus bCritAtkRate,100; Detalhes
6592 2 bonus bCritical,10; bonus bCritAtkRate,100; Detalhes
6593 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Detalhes
6594 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Detalhes
6595 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Detalhes
6596 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT); bonus bDelayrate,.@r; Detalhes
6597 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Detalhes
6598 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Detalhes
6599 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Detalhes
6600 2 .@a = getskilllv("ASC_KATAR"); .@b = getskilllv("AS_CLOAKING"); .@c = getskilllv("ASC_BREAKER"); bonus bFlee,10*.@a; ... Detalhes
6601 2 .@sum = getequiprefinerycnt(EQI_ACC_R)+getequiprefinerycnt(EQI_ACC_L); if (.@sum >= 17) { bonus bBaseAtk,10; bonus bL... Detalhes
6602 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bSMatk,20; bonus bFixedCast,-200; bonus2 bSkillAtk,"WL_COMET",7*(.@r/2... Detalhes
6603 2 if (BaseJob == Job_Sniper) bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); Detalhes
6604 2 if (BaseJob == Job_Sniper) bonus2 bSkillAtk,"HT_BLITZBEAT",5*getequiprefinerycnt(EQI_HAND_R); Detalhes