Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
6955 2 bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; Detalhes
6956 2 bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; Detalhes
6957 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Detalhes
6958 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Detalhes
6959 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Detalhes
6960 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Detalhes
6962 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Detalhes
6963 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Detalhes
6964 2 bonus2 bMagicAddRace,RC_All,20; bonus2 bMagicAddRace,RC_Player_Human,-20; bonus2 bMagicAddRace,RC_Player_Doram,-20; Detalhes
6965 2 bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefiner... Detalhes
6966 2 bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefiner... Detalhes
6967 2 bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefiner... Detalhes
6968 2 .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bon... Detalhes
6969 2 .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bon... Detalhes
6970 2 .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bon... Detalhes
6971 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Detalhes
6972 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Detalhes
6973 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Detalhes
6974 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Detalhes
6975 2 bonus2 bMagicAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,3*(geteq... Detalhes