Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
6955 2 bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; Details
6956 2 bonus2 bAddRace,RC_All,20; bonus2 bAddRace,RC_Player_Human,-20; bonus2 bAddRace,RC_Player_Doram,-20; Details
6957 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Details
6958 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Details
6959 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Details
6960 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Details
6962 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Details
6963 2 bonus2 bMagicAddRace,RC_All,10; bonus2 bMagicAddRace,RC_Player_Human,-10; bonus2 bMagicAddRace,RC_Player_Doram,-10; Details
6964 2 bonus2 bMagicAddRace,RC_All,20; bonus2 bMagicAddRace,RC_Player_Human,-20; bonus2 bMagicAddRace,RC_Player_Doram,-20; Details
6965 2 bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefiner... Details
6966 2 bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefiner... Details
6967 2 bonus2 bAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,3*(getequiprefiner... Details
6968 2 .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bon... Details
6969 2 .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bon... Details
6970 2 .@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bon... Details
6971 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Details
6972 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Details
6973 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Details
6974 2 bonus bCritAtkRate,3; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus bCritAtkRate,3*(getequiprefinerycnt(EQI... Details
6975 2 bonus2 bMagicAddEle,Ele_All,2; if (getenchantgrade(EQI_ARMOR)>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,3*(geteq... Details