Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
641 3 .@a = (getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L))/5; bonus2 bSkillAtk,"ASC_BREAKER",10*.@a; bon... Detalhes
712 3 bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); Detalhes
713 3 bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); Detalhes
714 3 bonus2 bAddClass,Class_All,-(getequiprefinerycnt(EQI_HEAD_TOP)/2); Detalhes
727 3 bonus bMatk,-(getequiprefinerycnt(EQI_HAND_R)*10); Detalhes
728 3 bonus bMatkRate,-(getequiprefinerycnt(EQI_HEAD_TOP)/2); Detalhes
745 3 bonus bHPrecovRate,30; bonus bSPrecovRate,30; bonus bVit,4; bonus bInt,4; Detalhes
758 3 bonus2 bAddMonsterDropItem,22559,50; Detalhes
826 3 bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; Detalhes
886 3 bonus bCritAtkRate,5; Detalhes
1158 3 .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0); Detalhes
1159 3 .@r = getequiprefinerycnt(EQI_HAND_L); if (.@r > 7) bonus2 bSkillCooldown,"WL_COMET",+20000+(.@r > 9 ? +20000 : 0); Detalhes
1172 3 bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; bonus bLongAtkRate,15; Detalhes
1183 3 bonus bMatk,BaseLevel/3; bonus2 bExpAddRace,RC_All,5; Detalhes
1184 3 bonus bBaseAtk,BaseLevel/3; bonus2 bExpAddRace,RC_All,5; Detalhes
1195 3 bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedRate,40; Detalhes
1196 3 bonus bMaxHPrate,25; bonus bMaxSPrate,25; bonus bSpeedRate,40; if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt... Detalhes
1197 3 bonus bMaxHP,2000; bonus bNoCastCancel; bonus bFixedCastrate,-15-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(... Detalhes
1202 3 bonus bMaxHP,3000; bonus bNoCastCancel; bonus bFixedCastrate,-20-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(... Detalhes
1211 3 bonus bMaxHP,4000; bonus bNoCastCancel; bonus bFixedCastrate,-25-(getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(... Detalhes