| 99 |
2 |
|
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(... |
Detalhes
|
| 100 |
2 |
|
.@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(... |
Detalhes
|
| 101 |
2 |
|
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); |
Detalhes
|
| 102 |
2 |
|
bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); |
Detalhes
|
| 103 |
2 |
|
bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); |
Detalhes
|
| 104 |
2 |
|
bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); |
Detalhes
|
| 105 |
2 |
|
bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; |
Detalhes
|
| 106 |
2 |
|
bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; |
Detalhes
|
| 107 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_F... |
Detalhes
|
| 108 |
2 |
|
if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } |
Detalhes
|
| 109 |
2 |
|
.@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 >= 9) { bonus bM... |
Detalhes
|
| 110 |
2 |
|
.@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 >= 9) { bonus bM... |
Detalhes
|
| 112 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonu... |
Detalhes
|
| 113 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonu... |
Detalhes
|
| 115 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); |
Detalhes
|
| 116 |
2 |
|
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; |
Detalhes
|
| 117 |
2 |
|
bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; |
Detalhes
|
| 119 |
2 |
|
bonus bLongAtkRate,50; |
Detalhes
|
| 120 |
2 |
|
bonus bLongAtkRate,50; |
Detalhes
|
| 121 |
2 |
|
bonus bLongAtkRate,50; |
Detalhes
|