Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
99 2 .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(... Detalhes
100 2 .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(... Detalhes
101 2 bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); Detalhes
102 2 bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); Detalhes
103 2 bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); Detalhes
104 2 bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); Detalhes
105 2 bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; Detalhes
106 2 bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; Detalhes
107 2 .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_F... Detalhes
108 2 if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } Detalhes
109 2 .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 >= 9) { bonus bM... Detalhes
110 2 .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 >= 9) { bonus bM... Detalhes
112 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonu... Detalhes
113 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonu... Detalhes
115 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); Detalhes
116 2 bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; Detalhes
117 2 bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; Detalhes
119 2 bonus bLongAtkRate,50; Detalhes
120 2 bonus bLongAtkRate,50; Detalhes
121 2 bonus bLongAtkRate,50; Detalhes