Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
99 2 .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(... Details
100 2 .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,1000; bonus bMatk,(... Details
101 2 bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); Details
102 2 bonus bHealPower,getequiprefinerycnt(EQI_HAND_R); Details
103 2 bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); Details
104 2 bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); Details
105 2 bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; Details
106 2 bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; Details
107 2 .@r = getequiprefinerycnt(EQI_HAND_L)*4; bonus2 bVariableCastrate,"WZ_STORMGUST",-.@r; bonus2 bVariableCastrate,"WL_F... Details
108 2 if (BaseClass == Job_Acolyte) { bonus bHealPower,getequiprefinerycnt(EQI_HAND_R)*4; } Details
109 2 .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 >= 9) { bonus bM... Details
110 2 .@r_2198 = getequiprefinerycnt(EQI_HAND_L); .@r_1649 = getequiprefinerycnt(EQI_HAND_R); if (.@r_2198 >= 9) { bonus bM... Details
112 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonu... Details
113 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillUseSP,"AL_HEAL",6*.@r; bonus2 bSkillUseSP,"AB_CHEAL",10*.@r; bonu... Details
115 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10-min(.@r,10); Details
116 2 bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; Details
117 2 bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*5; Details
119 2 bonus bLongAtkRate,50; Details
120 2 bonus bLongAtkRate,50; Details
121 2 bonus bLongAtkRate,50; Details