Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
8009 2 if (readparam(bInt)>=130) { bonus bFixedCast,-500; autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC; } Детали
8010 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bUnbreakableWeapon; bonus2 b... Детали
8011 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bUnbreakableWeapon; bonus2 b... Детали
8012 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddClass,Class_Boss,1... Детали
8013 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddClass,Class_Boss,1... Детали
8014 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddClass,Class_Boss,2... Детали
8015 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddClass,Class_Boss,2... Детали
8016 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; bonus2 bMagicA... Детали
8017 2 .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; bonus2 bMagicA... Детали
8018 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"WL_CHAINLIGHTNI... Детали
8019 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE... Детали
8020 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"WM_REVERBERATIO... Детали
8021 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"AB_ADORAMUS",50; Детали
8022 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"NJ_HUUJIN",50; ... Детали
8023 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"SP_CURSEEXPLOSI... Детали
8024 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"GC_ROLLINGCUTTE... Детали
8025 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"GN_CART_TORNADO",50; Детали
8026 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"SC_FATALMENACE",50; Детали
8027 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) bonus2 bSkillAtk,"SR_TIGERCANNON",50; Детали
8028 2 if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) { bonus2 bSkillAtk,"SJ_FALLINGSTAR_... Детали