Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
8593 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8594 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8595 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8596 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8597 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8598 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8599 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8600 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; bonus bMatkRate,... Детали
8601 2 bonus2 bAddSize,Size_Medium,15; bonus2 bMagicAddSize,Size_Medium,15; bonus2 bAddRace,RC_Demon,15; bonus2 bMagicAddRac... Детали
8602 2 bonus bNonCritAtkRate,5; Детали
8603 2 bonus bCritAtkRate,3; bonus bCritical,15; Детали
8604 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bNonCritAtkRate,15; bonus2 bSkillAtk... Детали
8605 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,15; bonus2 bSkillAtk,"W... Детали
8606 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE"... Детали
8607 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bS... Детали
8608 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bShortAtkRate,15; bonus2 bSkillAtk,"... Детали
8609 2 .@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R); bonus bNonCritAtkRate,15; bonus2 bSkillAtk... Детали
8610 2 bonus bNonCritAtkRate,15; bonus bPAtk,5; if (getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,... Детали
8611 2 bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus bPAtk,4; bonus bMaxHPrate,3; if (getenchantgrade(EQI_HEAD_TOP)>=... Детали
8612 2 bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicA... Детали