Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
5752 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK"... Details
5753 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK"... Details
5754 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,"SJ_SOLARBURST",15*(.@r/3); bonus2 bSkillAtk,"SJ_FULLMOONKICK"... Details
5755 2 bonus bDelayrate,-8; autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK"; bonus2 bSkillCooldown,"SP_CURSEEX... Details
5756 2 bonus bDelayrate,-8; autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK"; bonus2 bSkillCooldown,"SP_CURSEEX... Details
5757 2 bonus bDelayrate,-8; autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK"; bonus2 bSkillCooldown,"SP_CURSEEX... Details
5758 2 bonus bDelayrate,-8; autobonus3 "{ bonus bAgi,32; }",1000,5000,"SJ_PROMINENCEKICK"; bonus2 bSkillCooldown,"SP_CURSEEX... Details
5759 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r; bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r; ... Details
5760 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r; bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r; ... Details
5761 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { bonus2 bHPDrainRate,50,7; autobon... Details
5762 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r>=7) { bonus2 bSPDrainRate,20,4; autobon... Details
5763 2 bonus bAspdRate,8; bonus bVariableCastrate,8; bonus2 bAddClass,Class_Boss,8; bonus2 bMagicAddClass,Class_Boss,8; bonu... Details
5764 2 bonus bAspdRate,8; bonus bVariableCastrate,8; bonus2 bAddClass,Class_Boss,8; bonus2 bMagicAddClass,Class_Boss,8; bonu... Details
5765 2 bonus bAspdRate,8; bonus bVariableCastrate,8; bonus2 bAddClass,Class_Boss,8; bonus2 bMagicAddClass,Class_Boss,8; bonu... Details
5766 2 bonus bAspdRate,8; bonus bVariableCastrate,8; bonus2 bAddClass,Class_Boss,8; bonus2 bMagicAddClass,Class_Boss,8; bonu... Details
5767 2 skill "MG_FIREBALL",1; bonus bDelayrate,-5; bonus bMaxHPrate,12; bonus bMaxSPrate,12; Details
5769 2 bonus2 bSubEle,Ele_Earth,30; bonus2 bSubEle,Ele_Fire,30; Details
5770 2 bonus bAllStats,10; bonus bDef,150; bonus bMdef,15; bonus bPerfectHitAddRate,20; Details
5771 2 bonus bLongAtkDef,5; Details
5772 2 bonus bLongAtkDef,5; Details