Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
5775 2 bonus2 bAddClass,Class_Boss,5; bonus2 bSubSize,Size_Large,10; Details
5779 2 bonus bLongAtkRate,5; bonus2 bMagicAtkEle,Ele_All,5; Details
5780 2 bonus bLongAtkRate,5; bonus2 bMagicAtkEle,Ele_All,5; Details
5781 2 bonus2 bIgnoreDefClassRate,Class_Normal,20; Details
5782 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r>=9) bonus bBaseAtk,5*(readparam(bStr)/10); else... Details
5783 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,3*.@r; if (.@r>=9) bonus bBaseAtk,5*(readparam(bStr)/10); else... Details
5784 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxSPrate,3; if (.@r>=7) bonus bMaxHPrate,2; Details
5785 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,3; if (.@r>=7) bonus bMaxSPrate,2; Details
5786 2 .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if ((.@r + .@shoes... Details
5787 2 .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if ((.@r + .@shoes... Details
5788 2 .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,10; if ((.@r + .@sho... Details
5789 2 .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,10; if ((.@r + .@sho... Details
5790 2 .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bAspd,1; if ((.@r + .@shoes) >=... Details
5791 2 .@r = getequiprefinerycnt(EQI_ARMOR); .@shoes = getequiprefinerycnt(EQI_SHOES); bonus bAspd,1; if ((.@r + .@shoes) >=... Details
5792 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*min(12,.@r); b... Details
5793 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*min(12,.... Details
5794 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,2*min(12,.@r)... Details
5795 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHP,100*(BaseLevel/3); bonus bBaseAtk,12*min(12,.@r); bonus bMatk,12*m... Details
5796 2 bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; Details
5797 2 bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; Details