Dragon Slayer's Longsword [1] ( Copy_Gram )
| ID 500009 |
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Kaufpreis: 500000 zeny | Verkaufspreis: 250000 zeny | Gewicht: 175 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Einhandschwert | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||
| Angriff: 200 | Magie Angriff: 150 | Reichweite: 3 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 99 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Heilig | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Usada por um líder religioso, essa espada reflete a luz e a intensifica. O fenômeno parece um milagre divino, além de servir como tática para ofuscar a visão dos inimigos. A replica of the long sword said to have been used by Sigurd to defeat Fafnir. A replica of the long sword said to have been used by Sigurd to defeat Fafnir. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bStr,10;
bonus bInt,10;
if (BaseLevel>=100) {
bonus bAtkRate,10*.@r;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
}
else {
bonus bAtkRate,3*.@r;
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
}
if (.@r>=11)
bonus bAllStats,10;
if (.@r>=12) {
bonus bBaseAtk,200;
bonus bMatk,200;
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bAtkEle
Gegenstandsbonus
bAtkEle
Signatur:
Beschreibung:
Gives the player's attacks element e
bStr
Gegenstandsbonus
bStr
Signatur:
Beschreibung:
STR + n
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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