Item Details

Dragon Slayer's Longsword [1] ( Copy_Gram )

ID 500009 Dragon Slayer's Longsword [1]
Dragon Slayer's Longsword [1] Kaufpreis: 500000 zeny Verkaufspreis: 250000 zeny Gewicht: 175 Slots: 1
Typ: Waffengegenstand. Untertyp: Einhandschwert Geschlecht: Beide Orte: Waffe
Angriff: 200 Magie Angriff: 150 Reichweite: 3 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Heilig Klassen: Nicht angegeben

Usada por um líder religioso, essa espada reflete a luz e a intensifica. O fenômeno parece um milagre divino, além de servir como tática para ofuscar a visão dos inimigos.
--------------------------
Indestrutível em batalha.
--------------------------
FOR e INT +10.
--------------------------
Alcance de 3 células.
--------------------------
Nv. base 99:
A cada refino:
Dano físico +3%.
-
Nv. base 100 ou mais:
A cada refino:
Dano físico +10%.
--------------------------
Conjunto
[Carta Valquíria Randgris]
Habilita [Gênese] nv.5.
-
Nv. base 99:
Tolerância a Silêncio e Atordoamento +20%.
Dano mágico de propriedade Sagrado +30%.
-
Nv. base 100 ou mais:
Tolerância a Silêncio e Atordoamento +50%.
Dano mágico de propriedade Sagrado +100%.
--------------------------
Tipo: Espada
ATQ 200 ATQM 150
Propriedade: Sagrado
Peso: 175
Nível da arma: 4
Nível necessário: 99
Classes: Aprendizes, Espadachins, Gatunos, Mercadores e evoluções

A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
------------------------
MATK + 150
------------------------
STR + 10, INT + 10.
------------------------
When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
------------------------
When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
------------------------
When refined to +11 or higher, Basic Status + 10.
------------------------
When refined to +12 or higher, ATK + 200, MATK + 200.
------------------------
Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card

Enable to use Clearance Lv.5.
------------------------
When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
------------------------
When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
------------------------
Type : One-handed Sword
Property : Holy
Attack Range : 3
Attack : 200
Weight : 175
Weapon Level : 4
Required Level : 99
Class : Novice, Swordman, Merchant, and Assassin Classes

A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
MATK +150.
STR +10, INT +10.

[If Base Level is 99 or lower]
Physical damage inflicted on enemies of any size +3% for every refine level.
[If Base Level is 100 or higher]
Physical damage inflicted on enemies of any size +10% for every refine level.

If refined to +11 or higher, all stats +10.
If refined to +12 or higher, ATK +150, MATK +150.

[If equipped with Randgris Card]
Enables Clearance (LV 5)
[If Base Level is 99 or lower]
Holy property magic damage +15%, resistance to Stun and Silence +20%.
[If Base Level is 100 or higher]
Holy property magic damage +30%, resistance to Stun and Silence +30%.

Class: Sword
Attack: 200
Weight: 175
Weapon level: 4
Required Level: 99
Jobs: Novice Jobs, Swordsman Jobs, Merchant Jobs, Assassin Jobs

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bStr,10;
bonus bInt,10;
if (BaseLevel>=100) {
   bonus bAtkRate,10*.@r;
   bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
}
else {
   bonus bAtkRate,3*.@r;
   bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
}
if (.@r>=11)
   bonus bAllStats,10;
if (.@r>=12) {
   bonus bBaseAtk,200;
   bonus bMatk,200;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bAtkEle Gegenstandsbonus
bAtkEle
Signatur:
bonus bAtkEle,e;
Beschreibung:
Gives the player's attacks element e
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
bAllStats Gegenstandsbonus
bAllStats
Signatur:
bonus bAllStats,n;
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben