Dragon Slayer's Longsword [1] ( Copy_Gram )
| ID 500009 |
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Buy Price: 500000 zeny | Sell Price: 250000 zeny | Weight: 175 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: One-Handed Sword | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 200 | Magic Attack: 150 | Range: 3 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 99 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Holy | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Usada por um líder religioso, essa espada reflete a luz e a intensifica. O fenômeno parece um milagre divino, além de servir como tática para ofuscar a visão dos inimigos. A replica of the long sword said to have been used by Sigurd to defeat Fafnir. A replica of the long sword said to have been used by Sigurd to defeat Fafnir. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bStr,10;
bonus bInt,10;
if (BaseLevel>=100) {
bonus bAtkRate,10*.@r;
bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
}
else {
bonus bAtkRate,3*.@r;
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
}
if (.@r>=11)
bonus bAllStats,10;
if (.@r>=12) {
bonus bBaseAtk,200;
bonus bMatk,200;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bAtkEle
Item Bonus
bAtkEle
Signature:
Description:
Gives the player's attacks element e
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMagicAtkEle
Item Bonus
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Item Bonus
bMatk
Signature:
Description:
Magical attack power + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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