Item Details

Dragon Slayer's Longsword [1] ( Copy_Gram )

ID 500009 Dragon Slayer's Longsword [1]
Dragon Slayer's Longsword [1] Precio de compra: 500000 zeny Precio de venta: 250000 zeny Peso: 175 Ranuras: 1
Tipo: Objeto de arma. Subtipo: Espada de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 200 Ataque mágico: 150 Alcance: 3 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 99 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Sagrado Clases: No especificado

Usada por um líder religioso, essa espada reflete a luz e a intensifica. O fenômeno parece um milagre divino, além de servir como tática para ofuscar a visão dos inimigos.
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Indestrutível em batalha.
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FOR e INT +10.
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Alcance de 3 células.
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Nv. base 99:
A cada refino:
Dano físico +3%.
-
Nv. base 100 ou mais:
A cada refino:
Dano físico +10%.
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Conjunto
[Carta Valquíria Randgris]
Habilita [Gênese] nv.5.
-
Nv. base 99:
Tolerância a Silêncio e Atordoamento +20%.
Dano mágico de propriedade Sagrado +30%.
-
Nv. base 100 ou mais:
Tolerância a Silêncio e Atordoamento +50%.
Dano mágico de propriedade Sagrado +100%.
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Tipo: Espada
ATQ 200 ATQM 150
Propriedade: Sagrado
Peso: 175
Nível da arma: 4
Nível necessário: 99
Classes: Aprendizes, Espadachins, Gatunos, Mercadores e evoluções

A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
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MATK + 150
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STR + 10, INT + 10.
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When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.
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When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.
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When refined to +11 or higher, Basic Status + 10.
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When refined to +12 or higher, ATK + 200, MATK + 200.
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Set Bonus:
Dragon Slayer's Longsword [1]
Randgris Card

Enable to use Clearance Lv.5.
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When Base Level is 99 or lower, Holy Property Magic Damage + 15%, Silence and Stun Resistance + 20%.
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When Base Level is 100 or higher, Holy Property Magic Damage + 50%, Silence and Stun Resistance + 50%.
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Type : One-handed Sword
Property : Holy
Attack Range : 3
Attack : 200
Weight : 175
Weapon Level : 4
Required Level : 99
Class : Novice, Swordman, Merchant, and Assassin Classes

A replica of the long sword said to have been used by Sigurd to defeat Fafnir.
Due to its detailed production and material, some say this sword has even surpassed the original.
MATK +150.
STR +10, INT +10.

[If Base Level is 99 or lower]
Physical damage inflicted on enemies of any size +3% for every refine level.
[If Base Level is 100 or higher]
Physical damage inflicted on enemies of any size +10% for every refine level.

If refined to +11 or higher, all stats +10.
If refined to +12 or higher, ATK +150, MATK +150.

[If equipped with Randgris Card]
Enables Clearance (LV 5)
[If Base Level is 99 or lower]
Holy property magic damage +15%, resistance to Stun and Silence +20%.
[If Base Level is 100 or higher]
Holy property magic damage +30%, resistance to Stun and Silence +30%.

Class: Sword
Attack: 200
Weight: 175
Weapon level: 4
Required Level: 99
Jobs: Novice Jobs, Swordsman Jobs, Merchant Jobs, Assassin Jobs

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bAtkEle,Ele_Holy;
bonus bStr,10;
bonus bInt,10;
if (BaseLevel>=100) {
   bonus bAtkRate,10*.@r;
   bonus2 bMagicAtkEle,Ele_Holy,5*.@r;
}
else {
   bonus bAtkRate,3*.@r;
   bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
}
if (.@r>=11)
   bonus bAllStats,10;
if (.@r>=12) {
   bonus bBaseAtk,200;
   bonus bMatk,200;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAtkEle Bono de Ítem
bAtkEle
Firma:
bonus bAtkEle,e;
Descripción:
Gives the player's attacks element e
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado