Item Details

Scythe of Ice Flame [1] ( Scythe_Of_Ice_Flame )

ID 520003 Scythe of Ice Flame [1]
Scythe of Ice Flame [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 400 Slots: 1
Typ: Waffengegenstand. Untertyp: Einhandaxt Geschlecht: Beide Orte: Waffe
Angriff: 360 Magie Angriff: 290 Reichweite: 3 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 130 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

O fogo azul queima a visão daqueles que ousam encará-lo e absorve a esperança das almas ceifadas.
--------------------------
FOR +3. INT +5.
--------------------------
A cada nível de base:
Dano de [Mammonita] +10%.
--------------------------
A cada refino:
HP máx. +2%.
Dano físico +2%.
Precisão perfeita +2.
--------------------------
Tolerância a Congelamento e Incêndio +50%.
100% de chance de converter 1% do dano físico causado em HP.
Refino +7 ou mais:
Conversão de HP +1% adicional.
Tolerância a Congelamento e Incêndio +25% adicional.
Refino +9 ou mais:
Conversão de HP +2% adicional.
Tolerância a Congelamento e Incêndio +25% adicional.
Refino +10 ou mais:
Anula a penalidade de tamanho da arma.
--------------------------
A conversão de HP não é cumulativa com outros equipamentos.
--------------------------
Tipo: Machado
ATQ: 360 ATQM: 290
Peso: 400
Nível da arma: 4
Nível necessário: 130
Classes: Mercadores e evoluções

STR + 3, INT + 5.
Increases Frozen, Burning resistance by 50%.

Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP.
For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%.
When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP.
When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP.
When refined to +10 or higher, removes weapon's size penalty.

MATK + 290
Type: One handed Axe Attack: 360
Weight: 400
Weapon Level: 4
Required Level: 130
Class: Transcendenct Merchant Type

The blue flame burns the eyes of those who dare to look at it.
-------------
STR + 3, INT + 5.
MATK + 290.
Increases Frozen, Burning resistance by 50%.

Increase damage of Mammonite by 10% per 1 BaseLv. Drains 1% of damage as HP when performing a physical attack.
For every refine rate:
MaxHP + 2%, physical damage to normal, boss and guardian monsters +2%, perfect hit + 2%.

[When refined to +7 or higher]
Additional frozen and burning resistance +25%.
Drains additional 1% of damage as HP when performing a physical attack.

[When refined to +9 or higher]
Additional frozen and burning resistance +25%.
Drains additional 2% of damage as HP when performing a physical attack.

[When refined to +10 or higher]
Removes weapon's size penalty.
-------------
Class: One handed Axe
Attack: 360
Weight: 400
Weapon Level: 4
Required Level: 130
Class: Transcendenct Merchant Type

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bStr,3;
bonus bInt,5;
bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10;
bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1));
bonus bMaxHPrate,2*.@r;
bonus bAtkRate,2*.@r;
bonus bPerfectHitAddRate,2*.@r;
if (.@r>=10)
   bonus bNoSizeFix;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bResEff Gegenstandsbonus
bResEff
Signatur:
bonus2 bResEff,eff,n;
Beschreibung:
Adds a n/100% tolerance to status eff
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bHPDrainRate Gegenstandsbonus
bHPDrainRate
Signatur:
bonus2 bHPDrainRate,x,n;
Beschreibung:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bPerfectHitAddRate Gegenstandsbonus
bPerfectHitAddRate
Signatur:
bonus bPerfectHitAddRate,n;
Beschreibung:
On-target impact attack probability + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bNoSizeFix Gegenstandsbonus
bNoSizeFix
Signatur:
bonus bNoSizeFix;
Beschreibung:
Ignores the size modifier when calculating damage
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben