Item Details

Scythe of Ice Flame [1] ( Scythe_Of_Ice_Flame )

ID 520003 Scythe of Ice Flame [1]
Scythe of Ice Flame [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 400 Ranuras: 1
Tipo: Objeto de arma. Subtipo: Hacha de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 360 Ataque mágico: 290 Alcance: 3 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 130 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Cuarta clases., Todo Tercero

O fogo azul queima a visão daqueles que ousam encará-lo e absorve a esperança das almas ceifadas.
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FOR +3. INT +5.
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A cada nível de base:
Dano de [Mammonita] +10%.
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A cada refino:
HP máx. +2%.
Dano físico +2%.
Precisão perfeita +2.
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Tolerância a Congelamento e Incêndio +50%.
100% de chance de converter 1% do dano físico causado em HP.
Refino +7 ou mais:
Conversão de HP +1% adicional.
Tolerância a Congelamento e Incêndio +25% adicional.
Refino +9 ou mais:
Conversão de HP +2% adicional.
Tolerância a Congelamento e Incêndio +25% adicional.
Refino +10 ou mais:
Anula a penalidade de tamanho da arma.
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A conversão de HP não é cumulativa com outros equipamentos.
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Tipo: Machado
ATQ: 360 ATQM: 290
Peso: 400
Nível da arma: 4
Nível necessário: 130
Classes: Mercadores e evoluções

STR + 3, INT + 5.
Increases Frozen, Burning resistance by 50%.

Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP.
For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%.
When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP.
When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP.
When refined to +10 or higher, removes weapon's size penalty.

MATK + 290
Type: One handed Axe Attack: 360
Weight: 400
Weapon Level: 4
Required Level: 130
Class: Transcendenct Merchant Type

The blue flame burns the eyes of those who dare to look at it.
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STR + 3, INT + 5.
MATK + 290.
Increases Frozen, Burning resistance by 50%.

Increase damage of Mammonite by 10% per 1 BaseLv. Drains 1% of damage as HP when performing a physical attack.
For every refine rate:
MaxHP + 2%, physical damage to normal, boss and guardian monsters +2%, perfect hit + 2%.

[When refined to +7 or higher]
Additional frozen and burning resistance +25%.
Drains additional 1% of damage as HP when performing a physical attack.

[When refined to +9 or higher]
Additional frozen and burning resistance +25%.
Drains additional 2% of damage as HP when performing a physical attack.

[When refined to +10 or higher]
Removes weapon's size penalty.
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Class: One handed Axe
Attack: 360
Weight: 400
Weapon Level: 4
Required Level: 130
Class: Transcendenct Merchant Type

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bStr,3;
bonus bInt,5;
bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10;
bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1));
bonus bMaxHPrate,2*.@r;
bonus bAtkRate,2*.@r;
bonus bPerfectHitAddRate,2*.@r;
if (.@r>=10)
   bonus bNoSizeFix;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bResEff Bono de Ítem
bResEff
Firma:
bonus2 bResEff,eff,n;
Descripción:
Adds a n/100% tolerance to status eff
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
bHPDrainRate Bono de Ítem
bHPDrainRate
Firma:
bonus2 bHPDrainRate,x,n;
Descripción:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bPerfectHitAddRate Bono de Ítem
bPerfectHitAddRate
Firma:
bonus bPerfectHitAddRate,n;
Descripción:
On-target impact attack probability + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bNoSizeFix Bono de Ítem
bNoSizeFix
Firma:
bonus bNoSizeFix;
Descripción:
Ignores the size modifier when calculating damage
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado