Scythe of Ice Flame [1] ( Scythe_Of_Ice_Flame )
| ID 520003 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 400 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: One-Handed Axe | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||
| Attack: 360 | Magic Attack: 290 | Range: 3 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 130 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||
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O fogo azul queima a visão daqueles que ousam encará-lo e absorve a esperança das almas ceifadas. STR + 3, INT + 5. The blue flame burns the eyes of those who dare to look at it. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine(); bonus bStr,3; bonus bInt,5; bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10; bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1)); bonus bMaxHPrate,2*.@r; bonus bAtkRate,2*.@r; bonus bPerfectHitAddRate,2*.@r; if (.@r>=10) bonus bNoSizeFix; Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bStr
Item Bonus
bStr
Signature:
Description:
STR + n
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bResEff
Item Bonus
bResEff
Signature:
Description:
Adds a n/100% tolerance to status eff
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bHPDrainRate
Item Bonus
bHPDrainRate
Signature:
Description:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bPerfectHitAddRate
Item Bonus
bPerfectHitAddRate
Signature:
Description:
On-target impact attack probability + n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bNoSizeFix
Item Bonus
bNoSizeFix
Signature:
Description:
Ignores the size modifier when calculating damage
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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