Item Details

Scythe of Ice Flame [1] ( Scythe_Of_Ice_Flame )

ID 520003 Scythe of Ice Flame [1]
Scythe of Ice Flame [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 400 Slots: 1
Type: Weapon item. Sub Type: One-Handed Axe Gender: Both Locations: Weapon
Attack: 360 Magic Attack: 290 Range: 3 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 130 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

O fogo azul queima a visão daqueles que ousam encará-lo e absorve a esperança das almas ceifadas.
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FOR +3. INT +5.
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A cada nível de base:
Dano de [Mammonita] +10%.
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A cada refino:
HP máx. +2%.
Dano físico +2%.
Precisão perfeita +2.
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Tolerância a Congelamento e Incêndio +50%.
100% de chance de converter 1% do dano físico causado em HP.
Refino +7 ou mais:
Conversão de HP +1% adicional.
Tolerância a Congelamento e Incêndio +25% adicional.
Refino +9 ou mais:
Conversão de HP +2% adicional.
Tolerância a Congelamento e Incêndio +25% adicional.
Refino +10 ou mais:
Anula a penalidade de tamanho da arma.
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A conversão de HP não é cumulativa com outros equipamentos.
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Tipo: Machado
ATQ: 360 ATQM: 290
Peso: 400
Nível da arma: 4
Nível necessário: 130
Classes: Mercadores e evoluções

STR + 3, INT + 5.
Increases Frozen, Burning resistance by 50%.

Increase damage of Mammonite by 10% per 1 BaseLv. When physically attacking, adds 100% chance to drain 1% of damage as HP.
For every refine rate, MaxHP + 2%, physical damage + 2%, perfect hit + 2%.
When refined to +7 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 1% of damage as HP.
When refined to +9 or higher, additional frozen and burning resistance by 25% when performing a physical attack, adds 100% chance to drain 2% of damage as HP.
When refined to +10 or higher, removes weapon's size penalty.

MATK + 290
Type: One handed Axe Attack: 360
Weight: 400
Weapon Level: 4
Required Level: 130
Class: Transcendenct Merchant Type

The blue flame burns the eyes of those who dare to look at it.
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STR + 3, INT + 5.
MATK + 290.
Increases Frozen, Burning resistance by 50%.

Increase damage of Mammonite by 10% per 1 BaseLv. Drains 1% of damage as HP when performing a physical attack.
For every refine rate:
MaxHP + 2%, physical damage to normal, boss and guardian monsters +2%, perfect hit + 2%.

[When refined to +7 or higher]
Additional frozen and burning resistance +25%.
Drains additional 1% of damage as HP when performing a physical attack.

[When refined to +9 or higher]
Additional frozen and burning resistance +25%.
Drains additional 2% of damage as HP when performing a physical attack.

[When refined to +10 or higher]
Removes weapon's size penalty.
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Class: One handed Axe
Attack: 360
Weight: 400
Weapon Level: 4
Required Level: 130
Class: Transcendenct Merchant Type

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bStr,3;
bonus bInt,5;
bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000));
bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10;
bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1));
bonus bMaxHPrate,2*.@r;
bonus bAtkRate,2*.@r;
bonus bPerfectHitAddRate,2*.@r;
if (.@r>=10)
   bonus bNoSizeFix;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bResEff Item Bonus
bResEff
Signature:
bonus2 bResEff,eff,n;
Description:
Adds a n/100% tolerance to status eff
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bHPDrainRate Item Bonus
bHPDrainRate
Signature:
bonus2 bHPDrainRate,x,n;
Description:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bNoSizeFix Item Bonus
bNoSizeFix
Signature:
bonus bNoSizeFix;
Description:
Ignores the size modifier when calculating damage
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified