Scythe of Ice Flame [1] ( Scythe_Of_Ice_Flame )
| ID 520003 |
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Prix d'achat: 20 zeny | Prix de vente: 10 zeny | Poids: 400 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Arme. | Sous-type: Hache à une main | Genre: Les deux | Lieux: Arme | |||||||||||||||||||||||||||||||||||||
| Attaque: 360 | Attaque magique: 290 | Portée: 3 | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: 4 | Niveau d'armure: Non spécifié | Niveau d'équipement min.: 130 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Classes Quatrièmes., Toutes les classes Troisièmes. | |||||||||||||||||||||||||||||||||||||
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O fogo azul queima a visão daqueles que ousam encará-lo e absorve a esperança das almas ceifadas. STR + 3, INT + 5. The blue flame burns the eyes of those who dare to look at it. Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine(); bonus bStr,3; bonus bInt,5; bonus2 bResEff,Eff_Freeze,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bResEff,Eff_Burning,((.@r>=9)?10000:(.@r>=7?7500:5000)); bonus2 bSkillAtk,"MC_MAMMONITE",BaseLevel*10; bonus2 bHPDrainRate,1000,((.@r>=9)?4:(.@r>=7?2:1)); bonus bMaxHPrate,2*.@r; bonus bAtkRate,2*.@r; bonus bPerfectHitAddRate,2*.@r; if (.@r>=10) bonus bNoSizeFix; Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bInt
Bonus d’Objet
bInt
Signature:
Description:
INT + n
bResEff
Bonus d’Objet
bResEff
Signature:
Description:
Adds a n/100% tolerance to status eff
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bHPDrainRate
Bonus d’Objet
bHPDrainRate
Signature:
Description:
Adds a x/10% chance to drain n% HP from inflicted damage when attacking
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bAtkRate
Bonus d’Objet
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bPerfectHitAddRate
Bonus d’Objet
bPerfectHitAddRate
Signature:
Description:
On-target impact attack probability + n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bNoSizeFix
Bonus d’Objet
bNoSizeFix
Signature:
Description:
Ignores the size modifier when calculating damage
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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