Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
2889 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if (.@r >= 5) { .@dmg += 3; .@def = -5; if (.@r >= 7) { .@dmg += 4;... Details
2890 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@dmg = 2; if (.@r >= 5) { .@dmg += 3; .@def = -5; if (.@r >= 7) { .@dmg += 4;... Details
2891 2 bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; Details
2892 2 bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"NPC_WIDEFREEZE",2,10,BF_WEAPON|BF_MAGIC,0; Details
2894 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r >= 7) { .@aspd += 10; .@bonus1 += 30; .@bonus2 += 50; if (.@r >= 9) { ... Details
2895 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bStr,8; bonus bDex,4; bonus bMaxHP,1350; bonus bBaseAtk,15*.@r; bonus2 bR... Details
2896 2 bonus bMdef,25; bonus bMaxSP,350; bonus bDelayrate,-10; bonus bMatk,15*getequiprefinerycnt(EQI_ARMOR); bonus bHealPow... Details
2897 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHP,900; bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Fire,3*.@r; bonus2... Details
2898 2 bonus bMaxHP,100*BaseLevel; bonus bBaseAtk,20*getequiprefinerycnt(EQI_SHOES); bonus bMatk,20*getequiprefinerycnt(EQI_... Details
2899 2 bonus bMaxHP,2000; bonus bMaxSP,200; bonus bHealPower,15; /*bonus2 bAddRace2,RC2_TEMPLE_DEMON,20; bonus2 bMagicAddRac... Details
2900 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",2*.@r; Details
2904 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_HELLINFERNO",20*.@r; Details
2905 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"AB_JUDEX",10*.@r; Details
2906 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum >= ... Details
2907 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= ... Details
2909 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatkRate,2; if (.@sum >= ... Details
2910 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bMatkRate,2; if (.@sum >= ... Details
2911 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAtkRate,2; if (.@sum >= 1... Details
2912 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAtkRate,2; if (.@sum >= 1... Details
2936 2 bonus bShortAtkRate,8; Details