Item Combos List All

Item Combos

ID Combo Size Combo Items Combo Effect Actions
2957 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bMatk,50; if (get... Details
2958 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-15; bonus bBaseAtk,50; if (... Details
2959 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if (getequiprefinerycnt(EQI... Details
2961 2 bonus bMaxHPrate,15; bonus bMaxSPrate,15; Details
2962 2 autobonus "{ bonus bStr,150; }",1,10000,BF_WEAPON; bonus2 bHPLossRate,500,1000; Details
2963 2 autobonus "{ bonus bAgi,150; }",1,10000,BF_WEAPON; bonus2 bSPLossRate,50,1000; Details
2964 2 bonus2 bMagicAddSize,Size_All,15; bonus bPerfectHitAddRate,10; bonus bMatkRate,10; autobonus "{ bonus2 bMagicAddRace,... Details
2965 2 bonus2 bMagicAddSize,Size_All,15; bonus bPerfectHitAddRate,10; bonus bMatkRate,10; autobonus "{ bonus2 bMagicAddRace,... Details
2966 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Ghost,.@sum; bonus2... Details
2967 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Ghost,.@sum; bonus2... Details
2968 2 .@sum = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(10*.@sum); if (.@sum >= 9) { bonus bVariableCastrate,-5; if (.@s... Details
2969 2 .@sum = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(10*.@sum); if (.@sum >= 9) { bonus bVariableCastrate,-5; if (.@s... Details
2970 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-.@r; Details
2971 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-.@r; Details
2972 2 if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus bFlee2,2; } Details
2973 2 bonus bCritical,10; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus bCritAtkRate,10; if (getequiprefinerycnt(EQI_... Details
2974 2 bonus bMaxSP,20*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Details
2975 2 bonus bShortWeaponDamageReturn,(getequiprefinerycnt(EQI_HEAD_TOP)/2); Details
2976 2 bonus bVariableCastrate,-10; bonus bFlee2,10; Details
2977 2 bonus bVariableCastrate,-10; bonus bFlee2,10; Details