Item Details

Valorous Assassin's Damascus ( BF_Dagger2 )

ID 13037 Valorous Assassin's Damascus
Valorous Assassin's Damascus Buy Price: 20 zeny Sell Price: 10 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 120 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma adaga especializada em destruir humanoides.
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Indestrutível em batalha.
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FOR e AGI +1.
Dano físico contra as raças Humano e Humanoide +75%.
Ignora 20% de DEF das raças Humano e Humanoide.
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Ao realizar ataques físicos:
1% de chance de ativar [Investigar] por 6 segundos.
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Ninjas, Arruaceiros e evoluções:
ATQM +90.
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Tipo: Adaga
ATQ: 120 ATQM: 0
Peso: 0
Nível da arma: 3
Nível necessário: 80
Classes: Aprendizes, Espadachins, Magos, Arqueiros, Mercadores, Gatunos, Espiritualistas, Ninjas e evoluções

Sebuah Belati yang dinuat spesial untuk membunuh.
STR + 1, AGI + 1
Meningkatkan serangan pada musuh jenis Demihuman monster sebesar 75%.
Memberika memungkinan untuk memberikan efek Occult Impaction selama 6 detik saaat menyerang.
Jika di gunakan oleh Ninja, Rogue, Stalker Class, akan menambah MATK + 15%
Tidak dapat dihancurkan.
Jenis : Belati Serangan : 120
Berat: 0
Level Senjata: 3
Level Persyaratan : 80
Profesi: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker, dan Ninja

A dagger that has been designed specifically for battles against humans.
Account Bound
Class: Dagger
Attack: 120
Weight: 0
Weapon Level: 0
Usable By: All Jobs except Acolyte Jobs, Taekwon, Taekwon Master, Gunslinger Jobs, Doram
Str + 1
Agi + 1
Increases physical damage on Demi-Human race targets by 75%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 75%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Adds a 2% chance of buffing the user for 6 seconds when performing a physical attack; Adds a permanent Level 1 Occult Impaction effect to the item.
This item is indestructible in battle.
Rogue and Ninja Bonus
MATK + 90

Character Bound.
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A dagger especially used for assassinations such as killing Demihumans.
STR, AGI +1
Physical damage towards Human Demihuman enemies +75%.
Enchants weapon with the[Occult Impaction] skill effect for 6 sec. when attacking.
MATK +90 if worn by Ninja, Rogue, Stalker Class.
Indestructible.
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Class: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordsman, Mage, Archer, Merchant and Thief Classes, Soul Linker and Ninja

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus bStr,1;
bonus bAgi,1;
bonus2 bAddRace,RC_DemiHuman,75;
bonus2 bAddRace,RC_Player_Human,75;
bonus bUnbreakableWeapon;
autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }";
if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker)
   bonus bMatk,90;
Script References
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bDefRatioAtkClass Item Bonus
bDefRatioAtkClass
Signature:
bonus bDefRatioAtkClass,c;
Description:
Deals more damage to enemies of class c with higher defense
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified