Item Details

Volcano Knife ( Volcano_Knife )

ID 13085 Volcano Knife
Volcano Knife Buy Price: 10 zeny Sell Price: 5 zeny Weight: 20 Slots: Not specified
Type: Weapon item. Sub Type: Dagger Gender: Both Locations: Weapon
Attack: 80 Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 60 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Fire Classes: Not specified

Pisau dengan kemampuan ketahanan terhadap element api
AGI + 2, MaxHP - 2%.
pertahanan terhadap element api meningkat sebesar 2%
pertahanan terhadap element air berkurang sebesar 5%
Saat lvl tempa tingkat 7, MaxHP + 1%, pertahanan terhadap element api meningkat sebesar 3%
Saat lvl tempa melampaui tingkat 7, maka MaxHp meningkat sebesar 1% untuk setiap tingkat tempa.
Jenis : Dagger Serangan : 80
Berat : 20
Senjata Level : 4
Diperlukan Lv. : 60
Profesi : Swordman/Magician/Archer/Merchant/Theif/Soul Linker/Ninja
Pisau dengan properti ketahanan.
AGI +2, MaxHP -2%.
Ketahanan terhadap elemen api +2%
Ketahanan terhadap elemen air -5%
Ketika upgrade +7 , MaxHP +1%, add resistance against Fire attack +3%
Upgrade diatas +7, Menambahkan MaxHP +1% dari setiap level tempa.
Class : Dagger Attack : 80
Berat : 20
Weapon Lv : 4
Required Lv : 60
Job : Knight / Magician / Merchant / Theif / Soul Linker / Ninja

A knife with resistance attributes.
AGI +2, MaxHP -2%.
Increase fire resistance by 2%.
Reduce water resistance by 5%.
When refined to +7 or higher, MaxHP +1%, additional fire resistance by 3%.
For each refine level above +7, additional MaxHP +1%.

Type : Knife Attack : 80
Weight : 20
Weapon Level : 4
Required Level : 60
Class : Swordsman Type/Magician Type/Archer Type/Merchant Type/Thief Type/Soul Linker/Ninja

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAtkEle,Ele_Fire;
bonus bAgi,2;
bonus bMaxHPrate,-2;
bonus2 bSubEle,Ele_Fire,2;
bonus2 bSubEle,Ele_Water,-5;
.@r = getrefine();
if (.@r>=7) {
   bonus bMaxHPrate,.@r-6;
   bonus2 bSubEle,Ele_Fire,3;
}
Script References
bAtkEle Item Bonus
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
bAgi Item Bonus
bAgi
Signature:
bonus bAgi,n;
Description:
AGI + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified