Item Details

Spartacus [2] ( Spartacus )

ID 1835 Spartacus [2]
Spartacus [2] Buy Price: zeny Sell Price: 0 zeny Weight: 60 Slots: 2
Type: Weapon item. Sub Type: Knuckle Gender: Both Locations: Weapon
Attack: 100 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Esta soqueira pertenceu ao grande herói dos tempos antigos, Spartacus. Ele era tão forte que fazia o chão tremer com seus socos, e tão veloz que era capaz de socar gotas de chuva durante uma tempestade. Sinistro!
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Indestrutível em batalha.
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A cada refino:
Dano físico +1%.
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Refino +10 ou mais:
Anula a penalidade de tamanho da arma.
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Tipo: Soqueira
ATQ: 100 ATQM: 0
Peso: 60
Nível da arma: 4
Nível necessário: 50
Classes: Monges, Sacerdotes e evoluções

A knuckle named after a famous gladiator, it's rumored to contain his very soul.
Class: Knuckle
Attack: 100
Property: Neutral
Weight: 60
Weapon Level: 4
Requires Level: 50
Usable By: Acolyte Jobs
ATK + 1% per upgrade level of the item.
This item is indestructible in battle.
If upgrade level is +10 or higher,
Recovers all damage lost from size penalties.

A knuckle named after a famous gladiator, it's rumored to contain his very soul.
Class: Knuckle
Attack: 100
Property: Neutral
Weight: 60
Weapon Level: 4
Requires Level: 50
Usable By: Acolyte Jobs
Atk + 1% per upgrade level of the item.
This item is indestructible in battle.
If upgrade level is +10 or higher,
Recovers all damage lost from size penalties.

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus2 bAddClass,Class_All,.@r;
if (.@r>9) {
   bonus bNoSizeFix;
}
Not specified
Not specified

Not specified