Item Details

Spirited Guitar ( Berserk_Guitar_I )

ID 1928 Spirited Guitar
Spirited Guitar Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Weapon item. Sub Type: Musical Instrument Gender: Male Locations: Weapon
Attack: 40 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Ketika musisi memainkan instrumen legendaris ini, alam sadar mereka akan melayang, dan tersadar kembali setelah menyelesaikan lagu yang mereka mainkan.
Meningkatkan Aspd 100% tetapi mengurangi regenerasi HP 100%, mengurangi cukup besar status DEX, dan mengurangi 50 HP setiap 5 detik.
Jenis : Instrument Serangan : 40
Berat : 0
Senjata Level : 4
Level Persyaratan : 0
Untuk Profesi : Minstrel

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? No
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
bonus bAspdRate,100;
bonus bHPrecovRate,-100;
bonus2 bHPLossRate,25,5000;
bonus bDex,-readparam(bDex);
Script References
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bHPrecovRate Item Bonus
bHPrecovRate
Signature:
bonus bHPrecovRate,n;
Description:
Natural HP recovery ratio + n%
bHPLossRate Item Bonus
bHPLossRate
Signature:
bonus2 bHPLossRate,n,t;
Description:
Lose n HP every t milliseconds
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 No 4 Not specified Details

Not specified