Item Details

Mysterious Muffler [1] ( Anony_As_Muffler )

ID 20952 Mysterious Muffler [1]
Mysterious Muffler [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Coberta por uma névoa avermelhada, essa echarpe é tão misteriosa que não dá nem pra saber que tipo de sabão usaram pra lavá-la. Cadê o cheirinho de lavanda?
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Resistência as raças Humano e Doram +5%.
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HP e SP máx. +3%.
Refino +7 ou mais:
HP e SP máx. +7% adicional.
Velocidade de ataque +1.
Ao derrotar monstros com ataques físicos, recupera 5 de SP.
Refino +8 ou mais:
Aumenta a velocidade de movimento.
Refino +9 ou mais:
HP e SP máx. +10% adicional.
Velocidade de ataque +1 adicional.
Ao derrotar monstros com ataques físicos, recupera +5 de SP adicional.
Refino +10 ou mais:
Habilita [Furtividade] nv.3.
--------------------------
Tipo: Capa
DEF: 10 DEFM: 5
Peso: 10
Nível necessário: 100
Classes: Todas

Jubah merah yang konon digunakan oleh Eremes.
Warna merah di jubah ini sepertinya darah...
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Max HP +3%,
Max SP +3%,
Mdef +5.
Damage yang diterima dari Player & Doram -5%
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Saat refine +10 atau lebih,
Max HP +7%,
Max SP +7%,
ASPD +1,
Restore 10 SP saat mengalahkan lawan dengan serangan fisik atau long range.
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Saat refine +11 atau lebih,
Meningkatkan Kecepatan Gerak.
ATK +5%.
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Saat refine +12 atau lebih,
Max HP +10%,
Max SP +10%,
ASPD +1,
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Saat refine +13 atau lebih,
ATK +5%,
ASPD +1,
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Saat refine +15 atau lebih,
Dapat menggunakan Cloacking lv 3,
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Jenis: Armor
Posisi: Garment
Berat: 10
Def: 10
Syarat lv: 100
Job: All Job

An enchanted muffler once worn by a mysterious assassin during missions. It is made to move faster than anyone else.
Class: Garment
Defense: 10
Weight: 10
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 5

Reduces damage taken from Player race enemies by 5%.

If upgrade level is +7 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Aspd + 1
Restores 5 SP to the user when a monster is killed by a physical attack.
Restores 5 SP to the user when a monster is killed by a long-ranged attack.

If upgrade level is +8 or higher,
Increased Movement Speed.

If upgrade level is +9 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional Aspd + 1
Restores an additional 5 SP to the user when a monster is killed by a physical attack.
Restores an additional 5 SP to the user when a monster is killed by a long-ranged attack.

If upgrade level is +10 or higher,
Enables Level 3 Cloaking.

An enchanted muffler once worn by a mysterious assassin during missions. It is made to move faster than anyone else.
Class: Garment
Defense: 10
Weight: 10
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 5

Reduces damage taken from Player race enemies by 5%.

If upgrade level is +7 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Aspd + 1
Restores 5 SP to the user when a monster is killed by a physical attack.
Restores 5 SP to the user when a monster is killed by a long-ranged attack.

If upgrade level is +8 or higher,
Increased Movement Speed.

If upgrade level is +9 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional Aspd + 1
Restores an additional 5 SP to the user when a monster is killed by a physical attack.
Restores an additional 5 SP to the user when a monster is killed by a long-ranged attack.

If upgrade level is +10 or higher,
Enables Level 3 Cloaking.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r= getrefine();
bonus bMdef,5;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSubRace,RC_Player_Human,5;
if (.@r>=7) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bAspd,1;
   bonus bHPGainValue,5;
   bonus bLongHPGainValue,5;
}
if (.@r>=8)
   bonus bSpeedRate,40;
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bAspd,1;
   bonus bHPGainValue,5;
   bonus bLongHPGainValue,5;
}
if (.@r>=10)
   skill "AS_CLOAKING",3;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bHPGainValue Item Bonus
bHPGainValue
Signature:
bonus bHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bLongHPGainValue Item Bonus
bLongHPGainValue
Signature:
bonus bLongHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a range-physical attack
bSpeedRate Item Bonus
bSpeedRate
Signature:
bonus bSpeedRate,n;
Description:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified