Item Details

Powered Wing ( Supplement_Part_Wing )

ID 450176 Powered Wing
Powered Wing Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 12
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Robustez e resistência necessárias para você decolar sem se preocupar. Acompanha saquinho para enjoo.
[Produzido na Zona Franca de Einbroch]
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HP máx. +3%.
Resistência as propriedades Fogo e Vento +10%.
Refino +7 ou mais:
HP máx. +5% adicional.
Dano físico contra monstros Chefes +10%.
Resistência as propriedades Fogo e Vento +20% adicional.
Refino +9 ou mais:
HP máx. +7% adicional.
Dano físico contra monstros Chefes +10% adicional.
Resistência as propriedades Fogo e Vento +20% adicional.
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A cada nível de [Bate Estaca]:
Dano de [Canhão] [Lança Chamas] e [Gás Criogênico] +25%.
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Ao aprender [Sabedoria de Hefesto] nv.5:
O usuário não pode ser empurrado.
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Ao aprender [Campo Protetor] nv.3:
Resistência monstros Chefes +5%.
Ao derrotar monstros com ataques físicos, recupera 100 de HP e 10 de SP.
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Ao aprender [Canhão] nv.5:
Pós-conjuração -20%.
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Tipo: Capa
DEF: 12 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

MaxHP +3%
Resist Fire & Wind +10%
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Jika tingkat tempa +7 atau lebih,
MaxHP +5%
Resist Fire & Wind +20%
Damage fisik ke boss monster +10%
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Jika tingkat tempa +9 atau lebih,
MaxHP +7%
Resist Fire & Wind +20%
Damage fisik ke boss monster +10%
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Jika skill "Arm Cannon" mencapai Lv 3:
After Cast-delay -20%
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Jika skill "Neutral Barrier" mencapai Lv 3:
Damage yang diterima dari boss monster -5%
Recovers 100 HP & 10 SP, ketika membunuh monster dengan serangan fisik.
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Damage dari skill
"Arm Cannon, Ice Launcher, Flame Launcher"
+25% per 1 level skill "Pile Bunker"
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Jika skill "Fire Earth Research" mencapai Lv 5:
Tidak dapat knockback
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Jenis: Garment
Posisi: Garment
DEF: 12
Berat: 10
Syarat Lv: 100
Job: Semua Job

Powered Wing using advanced robot technology.

MaxHP + 3%, increase fire, wind resistance by 10%.

When refined to +7 or higher, additional MaxHP +5%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.
When refined to +9 or higher, additional MaxHP +7%, increase in fire, wind resistance by 20%, increase physical damage to boss monsters by 10%.

When Arm Cannon Lv5 is learned, reduce after cast delay by 20%.
When Neutral Barrier Lv3 is learned, reduce incoming physical damage from boss monsters by 5%, recovers 100 HP, 10 SP when killing monsters using physical attack.
Increase damage of Arm Cannon, Ice Launcher, Flame Launcher by 25% per 1 skill level of Pile Bunker learned.
When Fire Earth Research Lv5 is learned, prevents knock back.

Type : Garment Defense : 12
Weight : 10
Required level : 100
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
.@a = getskilllv("NC_PILEBUNKER");
bonus bMaxHPrate,3;
bonus2 bSubEle,Ele_Fire,10;
bonus2 bSubEle,Ele_Wind,10;
bonus2 bSkillAtk,"NC_ARMSCANNON",25*.@a;
bonus2 bSkillAtk,"NC_FLAMELAUNCHER",25*.@a;
bonus2 bSkillAtk,"NC_COLDSLOWER",25*.@a;
if (getskilllv("NC_ARMSCANNON") == 5)
   bonus bDelayrate,-20;
if (getskilllv("NC_NEUTRALBARRIER") == 3) {
   bonus2 bSubClass,Class_Boss,5;
   bonus bHPGainValue,100;
   bonus bSPGainValue,10;
}
if (getskilllv("NC_RESEARCHFE") == 5)
   bonus bNoKnockback;
if (.@r>=7) {
   bonus bMaxHPrate,5;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,7;
   bonus2 bSubEle,Ele_Fire,20;
   bonus2 bSubEle,Ele_Wind,20;
   bonus2 bAddClass,Class_Boss,10;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bSubClass Item Bonus
bSubClass
Signature:
bonus2 bSubClass,c,x;
Description:
+x% damage reduction against class c
bHPGainValue Item Bonus
bHPGainValue
Signature:
bonus bHPGainValue,n;
Description:
Heals +n HP when killing an enemy with a melee-physical attack
bSPGainValue Item Bonus
bSPGainValue
Signature:
bonus bSPGainValue,n;
Description:
Heals +n SP when killing an enemy with a melee-physical attack
bNoKnockback Item Bonus
bNoKnockback
Signature:
bonus bNoKnockback;
Description:
Character is no longer knocked back by enemy skills with such effect
bAddClass Item Bonus
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified