Item Details

Virtuous Lightbringer [1] ( Virtuous_Light_US )

ID 450403 Virtuous Lightbringer [1]
Virtuous Lightbringer [1] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 100
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

A divine armor worn by the arbiter of good and evil, who records humans' good and bad deeds.
His virtuous judgment will now be handed down.
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Indestructible in battle.
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POW +15, SPL +15.
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Reduces damage taken from normal and boss monsters by 5%.
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Reduces damage taken from player by 7%.
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For every refine level (Up to refine level 15),
Increases MaxHP and MaxSP by 3%.
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When refine level is 10 or higher,
Increases ASPD by 10%, Increases physical and magical damage to all sizes enemy by 15%
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When refine level is 12 or higher,
Additionaly increases physical and magical damage to all sizes enemy by 25%.
Reduces damage taken from Undead and Demon race monster by 15%.
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When refine level is 14 or higher,
Increases Holy magical damage by 60%.
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Type : Armor
Def : 100
Weight : 100
Required Level : 100
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bUnbreakableArmor;
bonus bPow,15;
bonus bSpl,15;
bonus2 bSubClass,Class_Boss,5;
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubRace,RC_Player_Doram,7;
bonus2 bSubRace,RC_Player_Human,7;
bonus bMaxHPrate,min(15,.@r)*3;
bonus bMaxSPrate,min(15,.@r)*3;
if (.@r>=10) {
   bonus bAspdRate,10;
   bonus2 bAddSize,Size_All,15;
   bonus2 bMagicAddSize,Size_All,15;
   if (.@r>=12) {
       bonus2 bAddSize,Size_All,25;
       bonus2 bMagicAddSize,Size_All,25;
       bonus2 bSubRace,RC_Demon,15;
       bonus2 bSubRace,RC_Undead,15;
       if (.@r>=14) {
            bonus2 bMagicAtkEle,Ele_Holy,60;
       }
   }
}
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