Item Details

Runaway Magic ( Runaway_Magic )

ID 4876 Runaway Magic
Runaway Magic Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Card item. Sub Type: Enchant Card Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Ao realizar ataques mágicos:
1,5% de chance de ativar [Epifania] por 10 segundos.
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Ao desequipar:
Drena 2.000 de SP.
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Epifania:
INT +200.
A cada 1 segundo, drena 200 de SP do usuário.


Saat menyerang menggunakan serangan magic, terdapat kemungkinan mengaktifkan "Runaway_Magic" selama 10 detik, mengkonsumsi 200 SP setiap detik, INT +200.
Saat dilepas, kamu akan kehilangan 2000 SP.

Earn Runaway Magic energy for 10 second in a low chance when inflicting magic attacks, while decreasing SP by 200 every second.

Has a chance to activate effects fo 10 seconds when taken magical damage:
INT +200.
SP -200 when the effect is activated.

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",15,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bSPLossRate Item Bonus
bSPLossRate
Signature:
bonus2 bSPLossRate,n,t;
Description:
Lose n SP every t milliseconds
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

heal 0,-2000;
Script References
heal Command
heal
Signature:
heal <hp>,<sp>{,<char_id>};
Description:
This command will heal a set amount of HP and/or SP on the invoking character. character and produces no other output whatsoever.
Example:
heal 30000,0; // This will heal 30,000 HP
heal 0,30000; // This will heal 30,000 SP
heal 300,300; // This will heal 300 HP and 300 SP

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