Item Details

[Not For Sale] Assassin Amulet [1] ( Comp_AssassinAmulet_ROC )

ID 490352 [Not For Sale] Assassin Amulet [1]
[Not For Sale] Assassin Amulet [1] Buy Price: zeny Sell Price: 0 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 80 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? No
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Not specified
.@a = getskilllv("ASC_KATAR");
.@b = getskilllv("AS_CLOAKING");
.@c = getskilllv("ASC_BREAKER");
bonus bMaxSP,20;
bonus bCritical,3+.@b;
bonus bBaseAtk,.@a;
bonus bFlee,-5*.@a;
bonus bHit,-5*.@b;
bonus bAspdRate,.@c;
bonus bMaxHPrate,.@c;
bonus2 bSkillAtk,"AS_SONICBLOW",5*.@a;
bonus2 bSkillAtk,"AS_GRIMTOOTH",5*.@b;
bonus2 bSkillAtk,"ASC_METEORASSAULT",5*.@c;
Script References
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified