Item Details

Chemical Glove [1] ( Chemical_Glove_ROC )

ID 490475 Chemical Glove [1]
Chemical Glove [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@a = (getskilllv("AM_AXEMASTERY")/2);
bonus bHit,20;
bonus bAspdRate,5+.@a;
bonus bBaseAtk,5*.@a;
bonus bMaxHPrate,2*.@a;
bonus2 bSkillUseSP,"CR_ACIDDEMONSTRATION",.@a;
bonus2 bAddItemGroupHealRate,IG_CHEMICAL_GLOVE_ROC,100;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20*(BaseLevel/20);
bonus2 bSkillAtk,"AM_ACIDTERROR",30*(BaseLevel/20);
Script References
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bSkillUseSP Item Bonus
bSkillUseSP
Signature:
bonus2 bSkillUseSP,sk,n;
Description:
Decreases SP consumption of skill sk by n
bAddItemGroupHealRate Item Bonus
bAddItemGroupHealRate
Signature:
bonus2 bAddItemGroupHealRate,ig,n;
Description:
Increases HP recovered by n% for items of item group ig
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified