Item Details

Poenitentia Clava [2] ( Poenitentia_Clava )

ID 590016 Poenitentia Clava [2]
Poenitentia Clava [2] Buy Price: zeny Sell Price: 0 zeny Weight: 180 Slots: 2
Type: Weapon item. Sub Type: Mace Gender: Both Locations: Weapon
Attack: 205 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 5 Armor Level: Not specified Min. Equip Level: 230 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

An axe filled with the pain of grief.
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Indestructible in battle.
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ATK + 10%.
Increase Axe Stomp damage by 10%.
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For every 2 refine level, increase Knuckle Boost damage by 5%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Vulcan Arm damage by 25%.
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When refined to +11 or higher, increase Arm Cannon damage by 25%.
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[Grade Bonus]
[Grade D] Increase long ranged physical damage by 2%.
[Grade C] Increase long ranged physical damage by 3%.
[Grade B] Increase long ranged physical damage by 10%. P.ATK + 1.
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Type : Axe
Attack : 205
Weight : 180
Weapon Level : 5
Required Level : 230
Class : Meister

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,10;
bonus2 bSkillAtk,"MT_AXE_STOMP",10;
bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",(.@r/2)*5;
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"NC_VULCANARM",25;
      if (.@r>=11) {
         bonus2 bSkillAtk,"NC_ARMSCANNON",25;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bLongAtkRate,2;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,3;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,1;
         bonus2 bSkillAtk,"NC_ARMSCANNON",10;
      }
   }
}
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