Item Details

Illusion Katar of Frozen Icicle [2] ( KatarOfCold_Icicle_IL )

ID 610012 Illusion Katar of Frozen Icicle [2]
Illusion Katar of Frozen Icicle [2] Buy Price: zeny Sell Price: 0 zeny Weight: 120 Slots: 2
Type: Weapon item. Sub Type: Katar Gender: Both Locations: Right_Hand + Left_Hand
Attack: 220 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Katar feito de gelo encantado.
--------------------------
Duplica a chance de causar um ataque crítico.
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A cada refino:
ATQ +5.
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Refino +7 ou mais:
Dano de [Lâminas Retalhadoras] +20%.
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
CRIT +5.
Dano físico contra a raça Inseto +10%.
Dano físico contra oponentes de propriedade Fogo +10%.
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Conjunto
[Anel Ilusional]
ATQ da arma +5%.
Refino +9 ou mais:
Dano crítico +20%.
Refino +11 ou mais:
Ao usar [Potencializar Veneno], ativa [CRIT +15] por 30 segundos.
--------------------------
Tipo: Katar
ATQ: 220 ATQM: 0
Peso: 120
Nível da arma: 4
Nível necessário: 120
Classes: Sicários e evoluções

Weapon yang bisa didapatkan dari Illusion of Underwater.
ATK +5 tiap level tempa.
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Saat level tempa +7 atau lebih, Cross Impact damage +20%.
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Saat level tempa +9 atau lebih, ASPD +10%,
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Saat level tempa +11 atau lebih, Crit +15, damage fisik ke lawan elemen fire dan race Insect +10%.
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Set Bonus
Illusion Katar of Cold Icicle,
Illusion Ring,

ATK +5%

Saat level tempa katar +9 atau lebih, Crit damage +20%.

Saat level tempa katar +11 atau lebih, Crit +15
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Jenis: Katar
Atk: 220
Weapon lv: 4
Berat: 120
Syarat Lv: 120
Job: Assassin Class

A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
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For every refine level, ATK + 5.
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When refined to +7 or higher, increase Cross Impact damage by 20%.
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When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
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Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]

ATK + 5%.
------------------------
When the refine level of weapon is 9 or higher, Critical Damage + 20%.
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When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
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Type : Katar
Attack : 220
Weight : 120
Weapon Level : 4
Required Level : 120
Jobs : Assassin Class

A katar made of crystalized ice.
Its sharp point will chill enemies down to the bone.
------------------------
For every refine level, ATK + 5.
------------------------
When refined to +7 or higher, increase Cross Impact damage by 20%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, CRI + 15, increase physical damage against Fire property and Insect race monsters by 10%.
------------------------
Set Bonus:
Illusion Katar of Frozen Icicle [2]
Illusion Ring [1]

ATK + 5%.
------------------------
When the refine level of weapon is 9 or higher, Critical Damage + 20%.
------------------------
When the refine level of weapon is 11 or higher, gain CRI + 15 for 30 seconds when using Venom Impression.
------------------------
Type: Katar
Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Jobs: Assassin Class

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,5*.@r;
if (.@r>=7) {
   bonus2 bSkillAtk,"GC_CROSSIMPACT",20;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_Insect,10;
   bonus2 bAddEle,Ele_Fire,10;
   bonus bCritical,15;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified