#151 CLASS_MDAMAGE_NORMAL

bonus2 bMagicAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE);

Groups

Group Key Slot Chance Min Value Max Value Details
AS_WEAPON_1 2 500 1 20 Details
H_Anto_Magic Not specified 80 3 7 Details
Anto_Magic Not specified 50 3 5 Details
GRAY_CHARCOAL_MAGIC 2 714 5 10 Details
ANCIENT_HERO_WISDOM 2 714 1 10 Details
GREAT_HERO_WISDOM 2 714 3 12 Details
HERO_LT_REFINE_MAGIC 2 666 5 20 Details
ILL_MAGIC_BOSS Not specified 5000 1 15 Details
AUTO_IMP_MAGIC_3 3 5000 1 10 Details
EIN_DDBOX2 Not specified 5000 3 20 Details
BOOSTER_RANDOMOPT_M 2 150 1 10 Details