Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
3062 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3063 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3064 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3065 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3066 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3067 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3068 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3069 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3070 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bSubRace,RC_All,3; bonus2 bSubRace,RC_Angel,-3; } Detalles
3071 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3072 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3073 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3074 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3075 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3076 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3077 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3078 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3079 2 bonus bVit,2; bonus bMaxHPrate,10; Detalles
3080 2 if (getequiprefinerycnt(EQI_GARMENT) >= 9) { bonus2 bResEff,Eff_Stone,4000; bonus2 bResEff,Eff_Curse,4000; } Detalles
3081 2 if (getequiprefinerycnt(EQI_HEAD_TOP) >= 9) bonus bVariableCastrate,-5; Detalles