Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
3489 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weap... Detalles
3490 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weap... Detalles
3491 2 bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_AXE... Detalles
3492 2 bonus bLongAtkRate,10; bonus bShortAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_AXE... Detalles
3493 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NC_VULCANARM",5*(.@r_weapon/3); Detalles
3494 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"MT_A_MACHINE",7*(.@r_weapon/3)... Detalles
3495 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r_weapon/3); Detalles
3496 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",7*(.@r... Detalles
3497 2 bonus2 bSkillCooldown,"GN_CART_TORNADO",-150; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_CART... Detalles
3498 2 bonus2 bSkillCooldown,"GN_CART_TORNADO",-300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"GN_HELL... Detalles
3499 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_HUUMARANKA",5*(.@r_weapon/3); Detalles
3500 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_FUUMASHOUAKU",7*(.@r_weapon... Detalles
3501 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"KO_JYUMONJIKIRI",5*(.@r_weapon... Detalles
3502 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SS_KUNAIWAIKYOKU",7*(.@r_weapo... Detalles
3503 2 bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_SPIRAL_SH... Detalles
3504 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_FIREDANCE",5*(.@r_weapon/3); Detalles
3505 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",7*(.@r_we... Detalles
3506 2 bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_H... Detalles
3507 2 bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-10000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"NW_O... Detalles
3508 2 bonus2 bSkillCooldown,"RL_D_TAIL",-2000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RL_D_TAIL",5... Detalles