Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
3469 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bUseSPrate,-10; if (.@sum ... Detalles
3470 2 bonus bPAtk,3; Detalles
3471 2 bonus bSMatk,3; Detalles
3472 2 bonus bPAtk,2; bonus bSMatk,2; Detalles
3473 2 bonus bMRes,30; Detalles
3474 2 bonus bRes,30; Detalles
3475 2 bonus bRes,30; Detalles
3476 2 bonus bCRate,2; bonus bHPlus,2; Detalles
3477 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bAllStats,2; if (.@sum >= ... Detalles
3478 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R); bonus bAllStats,2; if (.@sum >= ... Detalles
3479 2 bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_IGN... Detalles
3480 2 bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_ST... Detalles
3481 2 bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-200; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"RK_HUND... Detalles
3482 2 bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"DK_MADN... Detalles
3483 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_METALICSOUND",... Detalles
3484 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_METALICSOUND",... Detalles
3485 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_METALIC_FURY",... Detalles
3486 2 bonus2 bMagicAtkEle,Ele_Neutral,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_METALIC_FURY",... Detalles
3487 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(... Detalles
3488 2 bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(... Detalles