Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
3529 2 bonus bShortAtkRate,10; Detalles
3530 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-10; if (@r >= 7) { bonus2 bAddEle,Ele_Holy,15; bonus... Detalles
3531 2 bonus bBaseAtk,50; bonus bMatk,50; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSiz... Detalles
3532 2 bonus bBaseAtk,50; bonus bMatk,50; bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; bonus2 bMagicAddSiz... Detalles
3533 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NC... Detalles
3534 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"M... Detalles
3535 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"IQ... Detalles
3536 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bShortAtkRate,10; bonus2 bSkillAtk,"I... Detalles
3539 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"SS... Detalles
3540 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"NW... Detalles
3541 2 bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bAs... Detalles
3542 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW... Detalles
3543 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW... Detalles
3544 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"NW... Detalles
3545 2 bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus2 bMagicAtkEle,Ele_All,10; bonus2... Detalles
3546 2 bonus2 bAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"SK... Detalles
3547 2 bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bLo... Detalles
3548 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,15*(.@sum/3); bonus bAtkRate,... Detalles
3549 2 bonus bAtkRate,10; bonus bPAtk,2; bonus bMatkRate,10; bonus bSMatk,2; Detalles
3550 2 bonus bCritical,15; bonus2 bAddSize,Size_All,6; Detalles