Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
4949 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bAtkRate,15; bonus2 bVariableCastrate,"BS_GREED",-100; } Detalles
4950 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillCooldown,"GN_CART_TORNADO",-200; Detalles
4951 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_C... Detalles
4952 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus bAtkRate,3*.@r; Detalles
4953 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_CA... Detalles
4954 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"GN_CA... Detalles
4955 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bAtkRate,15; bonus2 bVariableCastrate,"GN_CARTCANNON",-... Detalles
4956 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200; Detalles
4957 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*... Detalles
4958 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bAtkRate,3*.@r; Detalles
4959 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*.@r; Detalles
4960 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,3*.@r; Detalles
4961 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus bAtkRate,15; bonus2 bSkillAtk,"SR_SKYNETBLOW",150; } Detalles
4962 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bMagicAtkEle,Ele_Holy,40; Detalles
4963 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDE... Detalles
4964 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bMatkRate,3*.@r; Detalles
4965 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bFlee2,3*.@r; Detalles
4966 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDEX",... Detalles
4967 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus bMatkRate,15; bonus2 bSkillAtk,"AB_JUDEX",50; } Detalles
4968 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bPerfectHitAddRate,25; Detalles