Combos d'Objets Tout lister

Combos d'Objets

ID Taille du Combo Objets du Combo Effet du Combo Actions
4949 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bAtkRate,15; bonus2 bVariableCastrate,"BS_GREED",-100; } Détails
4950 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillCooldown,"GN_CART_TORNADO",-200; Détails
4951 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_C... Détails
4952 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus bAtkRate,3*.@r; Détails
4953 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_CA... Détails
4954 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"GN_CA... Détails
4955 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bAtkRate,15; bonus2 bVariableCastrate,"GN_CARTCANNON",-... Détails
4956 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200; Détails
4957 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*... Détails
4958 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bAtkRate,3*.@r; Détails
4959 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*.@r; Détails
4960 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,3*.@r; Détails
4961 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus bAtkRate,15; bonus2 bSkillAtk,"SR_SKYNETBLOW",150; } Détails
4962 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bMagicAtkEle,Ele_Holy,40; Détails
4963 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDE... Détails
4964 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bMatkRate,3*.@r; Détails
4965 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bFlee2,3*.@r; Détails
4966 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDEX",... Détails
4967 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus bMatkRate,15; bonus2 bSkillAtk,"AB_JUDEX",50; } Détails
4968 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bPerfectHitAddRate,25; Détails