Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
4949 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bAtkRate,15; bonus2 bVariableCastrate,"BS_GREED",-100; } Detalhes
4950 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillCooldown,"GN_CART_TORNADO",-200; Detalhes
4951 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_C... Detalhes
4952 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus bAtkRate,3*.@r; Detalhes
4953 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus2 bSkillAtk,"GN_CA... Detalhes
4954 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"GN_CA... Detalhes
4955 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus bAtkRate,15; bonus2 bVariableCastrate,"GN_CARTCANNON",-... Detalhes
4956 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus2 bSkillCooldown,"SR_SKYNETBLOW",-200; Detalhes
4957 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*... Detalhes
4958 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bAtkRate,3*.@r; Detalhes
4959 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,2*.@r; Detalhes
4960 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) bonus bPerfectHitAddRate,3*.@r; Detalhes
4961 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { bonus bAtkRate,15; bonus2 bSkillAtk,"SR_SKYNETBLOW",150; } Detalhes
4962 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bMagicAtkEle,Ele_Holy,40; Detalhes
4963 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDE... Detalhes
4964 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bMatkRate,3*.@r; Detalhes
4965 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus bFlee2,3*.@r; Detalhes
4966 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) bonus2 bSkillAtk,"AB_JUDEX",... Detalhes
4967 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus bMatkRate,15; bonus2 bSkillAtk,"AB_JUDEX",50; } Detalhes
4968 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bPerfectHitAddRate,25; Detalhes