Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
5009 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bDelayrate,-2*.@r; Detalles
5010 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bMatkRate,2*.@r; Detalles
5011 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus bMatkRate,15; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENS... Detalles
5012 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bFlee2,20; Detalles
5013 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bPerfectHitAddRate,2... Detalles
5014 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bAtkRate,3*.@r; bonus... Detalles
5015 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus2 bSkillAtk,"SC_TRIANG... Detalles
5016 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bPerfectHitAddRate,3*.@r; Detalles
5017 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bSkillAtk,"SC_TRIAN... Detalles
5018 2 bonus bAllTraitStats,2; Detalles
5019 2 bonus bAllTraitStats,2; Detalles
5020 2 bonus bAllTraitStats,2; Detalles
5021 2 bonus bAllTraitStats,2; Detalles
5022 2 bonus bAllTraitStats,2; Detalles
5023 2 bonus bAllTraitStats,2; Detalles
5024 2 bonus bAllTraitStats,2; Detalles
5025 2 bonus bAllTraitStats,2; Detalles
5026 2 bonus bAllTraitStats,2; Detalles
5027 2 bonus bAllTraitStats,2; Detalles
5028 2 bonus bAllTraitStats,2; Detalles