Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
5009 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bDelayrate,-2*.@r; Details
5010 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bMatkRate,2*.@r; Details
5011 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { bonus bMatkRate,15; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENS... Details
5012 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bFlee2,20; Details
5013 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bPerfectHitAddRate,2... Details
5014 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bAtkRate,3*.@r; bonus... Details
5015 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus2 bSkillAtk,"SC_TRIANG... Details
5016 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) bonus bPerfectHitAddRate,3*.@r; Details
5017 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bSkillAtk,"SC_TRIAN... Details
5018 2 bonus bAllTraitStats,2; Details
5019 2 bonus bAllTraitStats,2; Details
5020 2 bonus bAllTraitStats,2; Details
5021 2 bonus bAllTraitStats,2; Details
5022 2 bonus bAllTraitStats,2; Details
5023 2 bonus bAllTraitStats,2; Details
5024 2 bonus bAllTraitStats,2; Details
5025 2 bonus bAllTraitStats,2; Details
5026 2 bonus bAllTraitStats,2; Details
5027 2 bonus bAllTraitStats,2; Details
5028 2 bonus bAllTraitStats,2; Details