Libra ( Z_Stone_12 )
| ID 4969 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 0 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de carta. | Subtipo: Carta Encantada | Género: Ambos | Ubicaciones: No especificado | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): No especificado | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: No especificado | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Terdapat kemungkinan kecil mengaktifkan buff "Burn" saat menerima damage (fisik/magic) Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
setarray .@skills$, "AL_HEAL", "PR_SANCTUARY", "AM_POTIONPITCHER", "AB_HIGHNESSHEAL", "AB_CHEAL";
for( .@i = 0; .@i < getarraysize(.@skills$); .@i++ ) {
bonus2 bSkillHeal2,.@skills$[.@i],1;
}
/* TODO: Depending on some recovery items HP recovery amount + 1% */
Referencias del Script
setarray
Comando
setarray
Firma:
Descripción:
This command will allow you to quickly fill up an array in one go. Check the
Kafra scripts in the distribution to see this used a lot.
First value is the index of the first element of the array to alter. For
example:
will produce:
.@array[0]=200
.@array[1]=300
.@array[2]=150
Ejemplo:
for
Comando
for
Firma:
Descripción:
Another pretest looping structure is the 'for' statement. It is considered a
specialized form of the 'while' statement, and is usually associated with counter-
controlled loops. Here are the steps of the 'for' statement: the initialize
statement is executed first and only once. The condition test is performed.
When the condition evaluates to false, the rest of the for statement is skipped.
When the condition evaluates to true, the body of the loop is executed, then the
update statement is executed (this usually involves incrementing a variable).
Then the condition is reevaluated and the cycle continues.
Example 1:
Example 2:
Ejemplo:
getarraysize
Comando
getarraysize
Firma:
Descripción:
This function returns highest index of the array that is filled.
counted towards this number.
For example:
This will make .@arraysize == 6. But if you try this:
.@arraysize will still equal 6, even though you've set 7 values.
Ejemplo:
bSkillHeal2
Bono de Ítem
bSkillHeal2
Firma:
Descripción:
Increases heal amount if you are healed by skill sk by n%
recovery
Comando
recovery
Firma:
Descripción:
This command will revive and fully restore the HP/SP of the selected characters.
It returns 1 upon successful use.
<type> is the target, and determines the <option> parameter:
0: Player -> Character ID number
1: Party -> Party ID number
2: Guild -> Guild ID number
3: Map -> Map name (a string)
4: All -> None (takes <revive_flag> as option)
If no option is specified, the invoking player's character ID, party ID, guild ID,
or map will be used.
<revive_flag> determines the action:
1: Revive and heal all players (default)
2: Heal living players only
4: Revive dead players only
<map name> can optionally be used to define a single map to execute the command on
for types 1 (party) and 2 (guild).
Examples:
Ejemplo:
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado No especificado |
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