| 4989 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bAtkRate,3*.@r; |
Détails
|
| 4990 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bPerfectHitAddRate... |
Détails
|
| 4991 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillCooldown,"GC_... |
Détails
|
| 4992 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus bAtkRate,15; bonus2 bSkillCooldown,"GC_DARKCROW",-25000; } |
Détails
|
| 4993 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bPerfectHitAddRate,25; |
Détails
|
| 4994 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,2*.@r; |
Détails
|
| 4995 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,3*.@r; |
Détails
|
| 4996 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bDelayrate,-2*.@r; |
Détails
|
| 4997 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bSkillAtk,"RK_DRAGO... |
Détails
|
| 4998 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus bLongAtkRate,15; bonus2 bSkillUseSP,"LK_SPIRALPIERCE",10; } |
Détails
|
| 4999 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bLongAtkRate,25; |
Détails
|
| 5000 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"... |
Détails
|
| 5001 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAtkRate,3*.@r; |
Détails
|
| 5002 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAspdRate,2; |
Détails
|
| 5003 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bDelayrate,-3*.@r; |
Détails
|
| 5004 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { bonus bAtkRate,15; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; } |
Détails
|
| 5005 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_L); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bMaxHP,500*.@r; |
Détails
|
| 5006 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillAtk,"WL_HELLINFERNO",150; |
Détails
|
| 5007 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillCooldown,"WL... |
Détails
|
| 5008 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bMatkRate,3*.@r; |
Détails
|