Combos d'Objets Tout lister

Combos d'Objets

ID Taille du Combo Objets du Combo Effet du Combo Actions
4989 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bAtkRate,3*.@r; Détails
4990 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bPerfectHitAddRate... Détails
4991 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillCooldown,"GC_... Détails
4992 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus bAtkRate,15; bonus2 bSkillCooldown,"GC_DARKCROW",-25000; } Détails
4993 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bPerfectHitAddRate,25; Détails
4994 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,2*.@r; Détails
4995 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,3*.@r; Détails
4996 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bDelayrate,-2*.@r; Détails
4997 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bSkillAtk,"RK_DRAGO... Détails
4998 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus bLongAtkRate,15; bonus2 bSkillUseSP,"LK_SPIRALPIERCE",10; } Détails
4999 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bLongAtkRate,25; Détails
5000 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"... Détails
5001 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAtkRate,3*.@r; Détails
5002 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAspdRate,2; Détails
5003 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bDelayrate,-3*.@r; Détails
5004 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { bonus bAtkRate,15; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; } Détails
5005 2 .@r = getequiprefinerycnt(EQI_HAND_L); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bMaxHP,500*.@r; Détails
5006 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillAtk,"WL_HELLINFERNO",150; Détails
5007 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillCooldown,"WL... Détails
5008 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bMatkRate,3*.@r; Détails