Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
4989 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bAtkRate,3*.@r; Detail
4990 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus bPerfectHitAddRate... Detail
4991 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillCooldown,"GC_... Detail
4992 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { bonus bAtkRate,15; bonus2 bSkillCooldown,"GC_DARKCROW",-25000; } Detail
4993 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bPerfectHitAddRate,25; Detail
4994 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,2*.@r; Detail
4995 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bLongAtkRate,3*.@r; Detail
4996 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) bonus bDelayrate,-2*.@r; Detail
4997 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus2 bSkillAtk,"RK_DRAGO... Detail
4998 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { bonus bLongAtkRate,15; bonus2 bSkillUseSP,"LK_SPIRALPIERCE",10; } Detail
4999 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bLongAtkRate,25; Detail
5000 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus2 bSkillCooldown,"... Detail
5001 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAtkRate,3*.@r; Detail
5002 2 .@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bAspdRate,2; Detail
5003 2 .@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bDelayrate,-3*.@r; Detail
5004 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { bonus bAtkRate,15; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; } Detail
5005 2 .@r = getequiprefinerycnt(EQI_HAND_L); if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) bonus bMaxHP,500*.@r; Detail
5006 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillAtk,"WL_HELLINFERNO",150; Detail
5007 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus2 bSkillCooldown,"WL... Detail
5008 2 .@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) bonus bMatkRate,3*.@r; Detail