| 4969 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSubClass,Class_Bo... |
Detail
|
| 4970 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bAtkRate,3*.@r; |
Detail
|
| 4971 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_... |
Detail
|
| 4972 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus bPerfectHitAddRate,3*.@r; |
Detail
|
| 4973 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) { bonus bAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; } |
Detail
|
| 4974 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,40;... |
Detail
|
| 4975 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) bonus2 bSkillCooldown,"SO_P... |
Detail
|
| 4976 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) bonus bMatkRate,3*.@r; |
Detail
|
| 4977 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus3 bAutoSpell,"MG_FIRE... |
Detail
|
| 4978 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bSkillAtk,"MG_COLDBOL... |
Detail
|
| 4979 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus bMatkRate,15; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; } |
Detail
|
| 4980 |
2 |
|
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus2 bSkillAtk,"WM_REVERBERATION",150; |
Detail
|
| 4981 |
2 |
|
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) bonus2 bSkillAtk,"WM_REVERBERATION",150; |
Detail
|
| 4982 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)... |
Detail
|
| 4983 |
2 |
|
.@r = getequiprefinerycnt(EQI_ARMOR); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) {... |
Detail
|
| 4984 |
2 |
|
.@r = getequiprefinerycnt(EQI_GARMENT); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))... |
Detail
|
| 4985 |
2 |
|
.@r = getequiprefinerycnt(EQI_SHOES); if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) b... |
Detail
|
| 4986 |
2 |
|
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer)) { bonus bAtkRate,15; bonus bMatkRate,15... |
Detail
|
| 4987 |
2 |
|
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillAtk,"GC_ROLLINGCUTTER",150; |
Detail
|
| 4988 |
2 |
|
.@r = getequiprefinerycnt(EQI_HEAD_TOP); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSubClass,Class_... |
Detail
|